瑟雷尼亚空中花园

时空 ~拉尼卡

如果某效应将派出一个或数个衍生物,则改为它派出两倍数量的该类衍生物。
如果某效应将在任一永久物上放置一个或数个指示物,则改为在该永久物上放置两倍数量的该类指示物。
每当引发混沌,直到回合结束,每当你横置一个地以产生法术力时,加一点该地已产生的类别之法术力。
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Rulings

The chaos ability is cumulative. For example, if you roll {CHAOS} twice in a turn, tapping a land for mana will cause two mana abilities to trigger.
Any -1/-1 counters that are placed on a creature because of wither or infect are also not doubled.
Effects that place a counter on a permanent include that permanent entering the battlefield. For example, a creature that normally enters the battlefield with one or more +1/+1 counters will enter with twice that many +1/+1 counters on it. A planeswalker will enter the battlefield with twice its starting loyalty counters.
Adding loyalty counters to a planeswalker in order to activate a loyalty ability isn’t an effect, so those counters are not doubled.
The chaos ability is cumulative. For example, if you roll {CHAOS} twice in a turn, tapping a land for mana will cause two mana abilities to trigger.
Any -1/-1 counters that are placed on a creature because of wither or infect are also not doubled.
Effects that place a counter on a permanent include that permanent entering the battlefield. For example, a creature that normally enters the battlefield with one or more +1/+1 counters will enter with twice that many +1/+1 counters on it. A planeswalker will enter the battlefield with twice its starting loyalty counters.
Adding loyalty counters to a planeswalker in order to activate a loyalty ability isn’t an effect, so those counters are not doubled.
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