Kharasha-Hügelland

Welt — Mongseng

Immer wenn eine Kreatur, die du kontrollierst, einen Spieler angreift, kannst du für jeden anderen Gegner einen getappten und jenen Gegner angreifenden Spielstein erzeugen, der eine Kopie der Kreatur ist. Schicke die Spielsteine zu Beginn des nächsten Endsegments ins Exil.
Immer wenn das Chaos hereinbricht, kannst du eine beliebige Anzahl an Kreaturen opfern. Falls du dies tust, fügt das Kharasha-Hügelland einer Kreatur deiner Wahl entsprechend viele Schadenspunkte zu.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

You choose the target of the chaos ability as you put that ability on the stack. You don’t sacrifice any creatures until that ability resolves.
The first ability doesn’t trigger when a creature attacks a planeswalker, and the token copies can’t be put onto the battlefield attacking a planeswalker.
As each token is created, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it.
The copiable values of each token’s characteristics are the same as the copiable values of the characteristics of the creature it’s copying.
You choose the target of the chaos ability as you put that ability on the stack. You don’t sacrifice any creatures until that ability resolves.
The first ability doesn’t trigger when a creature attacks a planeswalker, and the token copies can’t be put onto the battlefield attacking a planeswalker.
As each token is created, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it.
The copiable values of each token’s characteristics are the same as the copiable values of the characteristics of the creature it’s copying.
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