Colline di Kharasha

Piano — Mongseng

Ogniqualvolta una creatura che controlli attacca un giocatore, per ogni altro avversario, puoi mettere una pedina che è una copia di quella creatura sul campo di battaglia TAPpata e che attacca quell'avversario. Esilia quelle pedine all'inizio della prossima sottofase finale.
Ogniqualvolta tiri caos, puoi sacrificare un qualsiasi numero di creature. Se lo fai, le Colline di Kharasha infliggono altrettanti danni a una creatura bersaglio.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

You choose the target of the chaos ability as you put that ability on the stack. You don’t sacrifice any creatures until that ability resolves.
The first ability doesn’t trigger when a creature attacks a planeswalker, and the token copies can’t be put onto the battlefield attacking a planeswalker.
As each token is created, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it.
The copiable values of each token’s characteristics are the same as the copiable values of the characteristics of the creature it’s copying.
You choose the target of the chaos ability as you put that ability on the stack. You don’t sacrifice any creatures until that ability resolves.
The first ability doesn’t trigger when a creature attacks a planeswalker, and the token copies can’t be put onto the battlefield attacking a planeswalker.
As each token is created, it checks the printed values of the creature it’s copying, as well as any copy effects that have been applied to it.
The copiable values of each token’s characteristics are the same as the copiable values of the characteristics of the creature it’s copying.
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