連鎖反應

巫術

連鎖反應對每個生物各造成X點傷害,X為戰場上的生物數量。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The value of X is determined as Chain Reaction resolves.
The value of X is determined as Chain Reaction resolves.
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