Maglio delle Enclave Celesti
Artefatto — Equipaggiamento
Quando il Maglio delle Enclave Celesti entra, assegnalo a una creatura bersaglio che controlli.
La creatura equipaggiata prende +2/+2 e ha volare e attacco improvviso.(Infligge danno da combattimento prima delle creature senza attacco improvviso.)
Equipaggiare
La creatura equipaggiata prende +2/+2 e ha volare e attacco improvviso.(Infligge danno da combattimento prima delle creature senza attacco improvviso.)
Equipaggiare
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
Rulings
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
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