Hammer der Himmelsfestungen
Artefakt — Ausrüstung
Wenn der Hammer der Himmelsfestungen ins Spiel kommt, lege ihn an eine Kreatur deiner Wahl an, die du kontrollierst.
Die ausgerüstete Kreatur erhält +2/+2 und hat Flugfähigkeit und Erstschlag.(Sie fügt Kampfschaden vor Kreaturen ohne Erstschlag zu.)
Ausrüsten
Die ausgerüstete Kreatur erhält +2/+2 und hat Flugfähigkeit und Erstschlag.(Sie fügt Kampfschaden vor Kreaturen ohne Erstschlag zu.)
Ausrüsten
standard
future
historic
gladiator
pioneer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
Rulings
If the target creature becomes an illegal target, the Equipment remains on the battlefield unattached.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
Attaching an Equipment with its enters-the-battlefield triggered ability isn’t the same as using its equip ability. You don’t pay mana for the attachment, and if the Equipment enters at a time you couldn’t cast a sorcery, you can still attach it to a creature you control.
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