Sevinne, the Chronoclasm

Legendary Creature — Human Wizard

Prevent all damage that would be dealt to Sevinne, the Chronoclasm.
Whenever you cast your first instant or sorcery spell from your graveyard each turn, copy that spell. You may choose new targets for the copy.

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

The copy that Sevinne’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. Any of that spell’s effects that apply only if it was cast from a graveyard won’t apply.
You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
Sevinne’s ability will copy any instant or sorcery spell, not just one with targets.
If you cast an instant or sorcery spell from your graveyard before Sevinne enters the battlefield during the same turn, its last ability can’t trigger that turn.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.
A copy is created even if the spell that caused Sevinne’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
The copy that Sevinne’s ability creates is created on the stack, so it’s not “cast.” Abilities that trigger when a player casts a spell won’t trigger. Any of that spell’s effects that apply only if it was cast from a graveyard won’t apply.
You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
If the spell that’s copied has an X whose value was determined as it was cast, the copy has the same value of X.
The copy will have the same targets as the spell it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
Sevinne’s ability will copy any instant or sorcery spell, not just one with targets.
If you cast an instant or sorcery spell from your graveyard before Sevinne enters the battlefield during the same turn, its last ability can’t trigger that turn.
If the spell that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.
A copy is created even if the spell that caused Sevinne’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
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