Mit Äther bewaffnen (New Phyrexia)
Mit Äther bewaffnen back
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Mit Äther bewaffnen

Hexerei

Bis zum Ende des Zuges erhalten Kreaturen, die du kontrollierst, „Immer wenn diese Kreatur einem Gegner Schaden zufügt, kannst du eine Kreatur deiner Wahl, die dieser Spieler kontrolliert, auf die Hand ihres Besitzers zurückbringen".
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.
The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.
The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.
In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.
Only creatures you control on the battlefield when Arm with Aether resolves gain the ability. Creatures you gain control of later in the turn won’t be affected.
The granted ability triggers on all damage dealt by the creature to one of your opponents, not just combat damage.
The affected creatures keep the ability even if another player gains control of them that turn. If such a creature deals damage to you, the ability will trigger, targeting a creature you control.
In a multiplayer game, if an affected creature deals damage to two of your opponents simultaneously, the ability will trigger twice.
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