Belebende heiße Quelle

Verzauberung

Die Belebende heiße Quelle kommt mit vier +1/+1-Marken ins Spiel.
Modifizierte Kreaturen, die du kontrollierst, haben Eile. (Auren, die du kontrollierst, Ausrüstungen und Marken sind Modifizierungen.)
Entferne eine +1/+1-Marke von der Belebenden heißen Quelle: Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, die du kontrollierst. Aktiviere diese Fähigkeit wie eine Hexerei und nur einmal pro Zug.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
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