Reckoner Shakedown

Sorcery

Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You choose the creature or Vehicle to put counters on after the target opponent reveals their hand and you've decided whether or not to choose a card.
You may cast Reckoner Shakedown even if you don't control any creatures or Vehicles. If you end up not choosing a nonland card (probably because they don't reveal any), nothing else happens.
You choose the creature or Vehicle to put counters on after the target opponent reveals their hand and you've decided whether or not to choose a card.
You may cast Reckoner Shakedown even if you don't control any creatures or Vehicles. If you end up not choosing a nonland card (probably because they don't reveal any), nothing else happens.
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