Погоня Кайто

Волшебство

Целевой игрок сбрасывает две карты. Ниндзя и Бродяги под вашим контролем получают Угрозу до конца хода. (Они не могут быть заблокированы менее чем двумя существами.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.
The Ninjas and Rogues that gain menace are determined only once, as Kaito's Pursuit resolves. A Ninja or Rogue that enters the battlefield after it resolves will not have menace, and a creature that gained menace this way but then stops being a Ninja or Rogue due to another effect will not lose menace.
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