碎剑治郎

传奇生物 ~蛇/武士

每当一个灵气或武具在你的操控下进战场时,派出一个2/2红色,具威慑异能的精怪衍生生物。
在你的结束步骤开始时,在每个由你操控且有饰装的生物上各放置一个+1/+1指示物。(武具,指示物,以及由你操控的灵气均为饰装。)

4/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
An Aura controlled by an opponent does not cause a creature you control to be modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
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