Eintracht mit den Kami

Verzauberung

Zu Beginn deines Endsegments bestimmst du eines oder mehrere —
• Lege eine +1/+1-Marke auf eine Kreatur deiner Wahl, auf der eine Marke liegt.
• Ziehe eine Karte, falls du eine verzauberte Kreatur kontrollierst.
• Erzeuge einen 1/1 farblosen Geist-Kreaturenspielstein, falls du eine ausgerüstete Kreatur kontrollierst.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You cannot choose the first mode unless you have a legal target for it. You may choose the second and third mode even if you don't have an enchanted or equipped creature at the time this ability triggers.
If you choose the first mode, and the target creature becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen, even if you chose other modes.
You cannot choose the first mode unless you have a legal target for it. You may choose the second and third mode even if you don't have an enchanted or equipped creature at the time this ability triggers.
If you choose the first mode, and the target creature becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen, even if you chose other modes.
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