Kros der Rüstungshändler
Legendäre Kreatur — Katze, Berater
Zu Beginn deines Versorgungssegments legst du eine Schildmarke auf eine Kreatur deiner Wahl, die ein Gegner kontrolliert.
Immer wenn du eine oder mehrere Marken auf eine Kreatur legst, die du nicht kontrollierst, tappe jene Kreatur und stachle sie an. Sie verursacht Trampelschaden bis zu deinem nächsten Zug. (Bis zu deinem nächsten Zug greift die Kreatur in jedem Kampf an, falls möglich, und greift einen anderen Spieler als dich an, falls möglich.)
Immer wenn du eine oder mehrere Marken auf eine Kreatur legst, die du nicht kontrollierst, tappe jene Kreatur und stachle sie an. Sie verursacht Trampelschaden bis zu deinem nächsten Zug. (Bis zu deinem nächsten Zug greift die Kreatur in jedem Kampf an, falls möglich, und greift einen anderen Spieler als dich an, falls möglich.)
2/4
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
“Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
Shield counters don't prevent players from sacrificing creatures.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Removing a shield counter in this way isn't the same as regenerating a creature.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Shield counters don't prevent players from sacrificing creatures.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Removing a shield counter in this way isn't the same as regenerating a creature.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Rulings
“Shield” is not an ability that creatures have and shield counters are not keyword counters. If a creature with a shield counter loses its abilities, the shield counter will still protect it as normal.
Shield counters don't prevent players from sacrificing creatures.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Removing a shield counter in this way isn't the same as regenerating a creature.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
Shield counters don't prevent players from sacrificing creatures.
If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
Removing a shield counter in this way isn't the same as regenerating a creature.
A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
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