Cambio di Piano
Istantaneo
Ognuna di X creature bersaglio che controlli complotta. Puoi farne scomparire un qualsiasi numero. (Per far complottare una creatura, pesca una carta, poi scarta una carta. Se hai scartato una carta non terra, metti un segnalino +1/+1 su quella creatura. Tratta i permanenti scomparsi e qualsiasi permanente ad essi assegnato come se non esistessero fino al prossimo turno del loro controllore.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
You choose which creatures to phase out after all of those creatures have connived.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
You choose which creatures to phase out after all of those creatures have connived.
Rulings
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives. If you discard a nonland card this way, you won't put a +1/+1 counter on anything. Abilities that trigger “when [that creature] connives” will trigger.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
You choose which creatures to phase out after all of those creatures have connived.
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard a nonland card but before it receives a counter.
If multiple creatures are instructed to connive simultaneously, they connive one at a time in the order of their controller's choice.
If no card is discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive a +1/+1 counter.
You choose which creatures to phase out after all of those creatures have connived.
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