Kenrith, le roi réapparu

Créature légendaire : humain et noble

: Toutes les créatures acquièrent le piétinement et la célérité jusqu'à la fin du tour.
: Mettez un marqueur +1/+1 sur une créature ciblée.
: Le joueur ciblé gagne 5 points de vie.
: Le joueur ciblé pioche une carte.
: Mettez sur le champ de bataille, sous le contrôle de son propriétaire, une carte de créature ciblée depuis un cimetière.

5/5
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Kenrith's first ability affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won't gain trample or haste.
Kenrith's last ability can target a creature card in any player's graveyard. Its owner will control the creature, and it will remain on the battlefield even if you leave the game.
Kenrith’s last ability can target a creature card in any player’s graveyard. Its owner will control the creature, and it will remain on the battlefield even if you leave the game (if you don’t own it).
Kenrith's first ability affects only creatures on the battlefield at the time it resolves. Creatures that enter the battlefield later in the turn won't gain trample or haste.
Kenrith's last ability can target a creature card in any player's graveyard. Its owner will control the creature, and it will remain on the battlefield even if you leave the game.
Kenrith’s last ability can target a creature card in any player’s graveyard. Its owner will control the creature, and it will remain on the battlefield even if you leave the game (if you don’t own it).
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