Promesa de poder (Mirrodin)
Promesa de poder back
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Promesa de poder

Conjuro

Elige uno:
• Robas cinco cartas y pierdes 5 vidas.
• Pon en el campo de batalla una ficha de criatura Demonio negra X/X con la habilidad de volar, donde X es la cantidad de cartas en tu mano cuando la ficha entra al campo de batalla.
Entrelazar . (Si pagas el coste de entrelazar, elige ambas opciones.)
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The power/toughness of the token is set when this spell resolves.
The power and toughness of the Demon token are set when Promise of Power resolves. They’re unaffected if the number of cards in your hand changes later.
If you pay the entwine cost, you draw five cards, then lose five life, then put the Demon token onto the battlefield. The five cards you draw count toward the Demon’s power and toughness.
The power/toughness of the token is set when this spell resolves.
The power and toughness of the Demon token are set when Promise of Power resolves. They’re unaffected if the number of cards in your hand changes later.
If you pay the entwine cost, you draw five cards, then lose five life, then put the Demon token onto the battlefield. The five cards you draw count toward the Demon’s power and toughness.
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