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Convocar. (Tus criaturas pueden ayudar a lanzar este hechizo. Cada criatura que gires al lanzar este hechizo cuenta como un pago de o de un maná del color de esa criatura.)
Destruye el planeswalker que fue activado este turno o la criatura girada objetivo.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once an ability of a planeswalker is activated, it doesn’t matter if the planeswalker loses that ability. That planeswalker has still been “activated” that turn.
Emblems are separate from the planeswalkers you got them from. Activating an ability of an emblem doesn’t cause any planeswalker to be “activated.”
A planeswalker was “activated” during a turn if one of its abilities was activated that turn. This includes its loyalty abilities and any other activated abilities it may have. That ability may still be on the stack, or it could have resolved, failed to resolve, been countered, or have been removed from the stack some other way.
Once an ability of a planeswalker is activated, it doesn’t matter if the planeswalker loses that ability. That planeswalker has still been “activated” that turn.
Emblems are separate from the planeswalkers you got them from. Activating an ability of an emblem doesn’t cause any planeswalker to be “activated.”
A planeswalker was “activated” during a turn if one of its abilities was activated that turn. This includes its loyalty abilities and any other activated abilities it may have. That ability may still be on the stack, or it could have resolved, failed to resolve, been countered, or have been removed from the stack some other way.
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