San Traft y Rem Karolus

Criatura legendaria — Humano espíritu

Siempre que San Traft y Rem Karolus se giren, crea una ficha de criatura Humano roja 1/1 si es la primera vez que esta habilidad se resolvió este turno. Si es la segunda vez, crea una ficha de criatura Espíritu azul 1/1 con la habilidad de volar. Si es la tercera vez, crea una ficha de criatura Ángel blanca 4/4 con la habilidad de volar.
Siempre que lances un hechizo que tenga la habilidad de convocar, endereza a San Traft y Rem Karolus.

3/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If it’s the fourth or subsequent time the first ability has resolved in a turn, nothing happens.
The last ability of Saint Traft and Rem Karolus will trigger whether you tapped any creatures to pay for the spell or not, as long as it has convoke.
If it’s the fourth or subsequent time the first ability has resolved in a turn, nothing happens.
The last ability of Saint Traft and Rem Karolus will trigger whether you tapped any creatures to pay for the spell or not, as long as it has convoke.
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