Goro-Goro et Satoru

Créature légendaire : gobelin et humain

À chaque fois qu'au moins une créature que vous contrôlez qui est arrivée sur le champ de bataille ce tour-ci inflige des blessures de combat à un joueur, créez un jeton de créature 5/5 rouge Dragon et Esprit avec le vol.
: Les créatures que vous contrôlez acquièrent la célérité jusqu'à la fin du tour.

3/4
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.
The set of creatures affected by the last ability is determined as that ability resolves. Creatures you begin to control later in the turn and permanents that become creatures later in the turn won’t gain haste. As long as Goro-Goro and Satoru is still on the battlefield under your control, it will gain haste.
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Value
0.76€


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