Schwarmjäger-Phantom

Kreatur — Geist

Einberufen (Deine Kreaturen können dir helfen, diesen Zauberspruch zu wirken. Mit jeder Kreatur, die du tappst, während du diesen Zauberspruch wirkst, bezahlst du für oder ein Mana der Farbe jener Kreatur.)
Fliegend, Wachsamkeit
Immer wenn das Schwarmjäger-Phantom angreift, hat der nächste Zauberspruch, den du in diesem Zug wirkst, Einberufen.

5/5
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If the next spell you cast after Flockchaser Phantom’s ability resolves already has convoke, giving it convoke again doesn’t have any real benefit. Tapping a creature you control will still pay for only or one mana of that creature’s color.
If the next spell you cast after Flockchaser Phantom’s ability resolves already has convoke, giving it convoke again doesn’t have any real benefit. Tapping a creature you control will still pay for only or one mana of that creature’s color.
Your collection? Your decks?
Want to manage your collection and/or create decks?
Value
0.15€


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