Comandante de Yermo Gélido
Criatura — Caballero humano
Toque mortal.
La resistencia del Comandante de Yermo Gélido es igual a la cantidad de Caballeros que controlas.
Siempre que el Comandante de Yermo Gélido ataque, otro Caballero objetivo que controlas gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no lo destruyen.)
La resistencia del Comandante de Yermo Gélido es igual a la cantidad de Caballeros que controlas.
Siempre que el Comandante de Yermo Gélido ataque, otro Caballero objetivo que controlas gana la habilidad de indestructible hasta el final del turno. (El daño y los efectos que dicen "destruir" no lo destruyen.)
2/*
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The ability that defines Wintermoor Commander's toughness works in all zones, not just the battlefield.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
Rulings
The ability that defines Wintermoor Commander's toughness works in all zones, not just the battlefield.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
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