Wintermoor-Kommandant
Kreatur — Mensch, Ritter
Todesberührung
Die Widerstandskraft des Wintermoor-Kommandanten ist gleich der Anzahl an Rittern, die du kontrollierst.
Immer wenn der Wintermoor-Kommandant angreift, erhält ein anderer Ritter deiner Wahl, den du kontrollierst, Unzerstörbarkeit bis zum Ende des Zuges. (Schaden und Effekte, die „zerstören", zerstören ihn nicht.)
Die Widerstandskraft des Wintermoor-Kommandanten ist gleich der Anzahl an Rittern, die du kontrollierst.
Immer wenn der Wintermoor-Kommandant angreift, erhält ein anderer Ritter deiner Wahl, den du kontrollierst, Unzerstörbarkeit bis zum Ende des Zuges. (Schaden und Effekte, die „zerstören", zerstören ihn nicht.)
2/*
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The ability that defines Wintermoor Commander's toughness works in all zones, not just the battlefield.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
Rulings
The ability that defines Wintermoor Commander's toughness works in all zones, not just the battlefield.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
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