Sílfide Anticrime

Criatura — Fada Detetive

Como custo adicional para conjurar esta mágica, você pode obter indícios 6. (Exile de seu cemitério cards com valor de mana total igual ou superior a 6.)
Voar
Quando Sílfide Anticrime entrar no campo de batalha, vire a criatura alvo. Se você obteve indícios, coloque um marcador de atordoamento nela. (Se uma permanente com um marcador de atordoamento se tornaria desvirada, em vez disso, remova um marcador de atordoamento dela.)

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
You may target a creature that is already tapped with Crimestopper Sprite’s last ability. If the target creature is already tapped as the ability resolves and evidence was collected, you will still put a stun counter on it.
Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
You may target a creature that is already tapped with Crimestopper Sprite’s last ability. If the target creature is already tapped as the ability resolves and evidence was collected, you will still put a stun counter on it.
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0.04€


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