Folletta Acchiappacriminali

Creatura — Detective Spiritello

Come costo addizionale per lanciare questa magia, puoi raccogliere prove 6. (Esilia carte con valore di mana totale pari o superiore a 6 dal tuo cimitero.)
Volare
Quando la Folletta Acchiappacriminali entra nel campo di battaglia, TAPpa una creatura bersaglio. Se sono state raccolte prove, metti un segnalino stordimento su di essa. (Se un permanente con un segnalino stordimento sta per essere STAPpato, rimuovi invece un segnalino stordimento da esso.)

2/2
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
You may target a creature that is already tapped with Crimestopper Sprite’s last ability. If the target creature is already tapped as the ability resolves and evidence was collected, you will still put a stun counter on it.
Once you’ve announced that you’re casting a spell, players can’t take actions until you’ve finished doing so. Notably, opponents can’t try to remove cards from your graveyard to stop you from collecting evidence.
If you can’t exile enough cards to meet or exceed the required mana value, you can’t choose to collect evidence at all.
You may target a creature that is already tapped with Crimestopper Sprite’s last ability. If the target creature is already tapped as the ability resolves and evidence was collected, you will still put a stun counter on it.
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