饮灵吸血鬼

生物 — 吸血鬼/浪客

飞行
每当另一个力量等于或小于2的生物在你操控下进战场时,每位对手各失去1点生命且你获得1点生命。
:由你操控且力量等于或小于2的生物获得死触与系命异能直到回合结束。

2/4
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Wispdrinker Vampire’s activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get deathtouch or lifelink.
Wispdrinker Vampire’s triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature’s power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you’ll still gain 1 life.
Wispdrinker Vampire’s activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get deathtouch or lifelink.
Wispdrinker Vampire’s triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature’s power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you’ll still gain 1 life.
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