Intrude on the Mind
Instant
Reveal the top five cards of your library and separate them into two piles. An opponent chooses one of those piles. Put that pile into your hand and the other into your graveyard. Create a 0/0 colorless Thopter artifact creature token with flying, then put a +1/+1 counter on it for each card put into your graveyard this way.
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
You decide which opponent chooses the pile while resolving Intrude on the Mind.
You may choose to put all of the cards into one pile and leave the other pile empty. If you do, the opponent will choose whether to put the revealed cards into your hand or your graveyard.
You may choose to put all of the cards into one pile and leave the other pile empty. If you do, the opponent will choose whether to put the revealed cards into your hand or your graveyard.
Rulings
You decide which opponent chooses the pile while resolving Intrude on the Mind.
You may choose to put all of the cards into one pile and leave the other pile empty. If you do, the opponent will choose whether to put the revealed cards into your hand or your graveyard.
You may choose to put all of the cards into one pile and leave the other pile empty. If you do, the opponent will choose whether to put the revealed cards into your hand or your graveyard.
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