Escape Tunnel

Land

, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can't be blocked this turn.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once a creature with power 2 or less has been blocked, Escape Tunnel’s last ability won’t cause it to become unblocked.
If the target creature’s power is increased to 3 or greater after Escape Tunnel’s last ability is activated but before it resolves, the ability doesn’t resolve. However, if instead the creature’s power is increased to 3 or greater after the ability resolves, it still can’t be blocked that turn.
Once a creature with power 2 or less has been blocked, Escape Tunnel’s last ability won’t cause it to become unblocked.
If the target creature’s power is increased to 3 or greater after Escape Tunnel’s last ability is activated but before it resolves, the ability doesn’t resolve. However, if instead the creature’s power is increased to 3 or greater after the ability resolves, it still can’t be blocked that turn.
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Land