Fluchttunnel

Land

, opfere den Fluchttunnel: Durchsuche deine Bibliothek nach einer Standardland-Karte, bringe sie getappt ins Spiel und mische danach.
, opfere den Fluchttunnel: Eine Kreatur deiner Wahl mit Stärke 2 oder weniger kann in diesem Zug nicht geblockt werden.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Once a creature with power 2 or less has been blocked, Escape Tunnel’s last ability won’t cause it to become unblocked.
If the target creature’s power is increased to 3 or greater after Escape Tunnel’s last ability is activated but before it resolves, the ability doesn’t resolve. However, if instead the creature’s power is increased to 3 or greater after the ability resolves, it still can’t be blocked that turn.
Once a creature with power 2 or less has been blocked, Escape Tunnel’s last ability won’t cause it to become unblocked.
If the target creature’s power is increased to 3 or greater after Escape Tunnel’s last ability is activated but before it resolves, the ability doesn’t resolve. However, if instead the creature’s power is increased to 3 or greater after the ability resolves, it still can’t be blocked that turn.
Your collection? Your decks?
Want to manage your collection and/or create decks?
0.19€


Linked cards

Links
MCT Tags

Land