Entrave improvisée

Enchantement

Quand l'Entrave improvisée arrive sur le champ de bataille, exilez une créature ciblée qu'un adversaire contrôle jusqu'à ce que l'Entrave improvisée quitte le champ de bataille. Vous gagnez 2 points de vie.
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

If Makeshift Binding leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled, but you’ll still gain 2 life.
If the target creature is an illegal target as Makeshift Binding’s ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain life.
If Makeshift Binding leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled, but you’ll still gain 2 life.
If the target creature is an illegal target as Makeshift Binding’s ability tries to resolve, it won’t resolve and none of its effects will happen. You won’t gain life.
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