Jongleur rune-brandon
Créature — humain et shamane
Quand le Jongleur rune-brandon arrive sur le champ de bataille, suspectez jusqu'à une créature ciblée que vous contrôlez. (Une créature suspectée a la menace et ne peut pas bloquer.)
, sacrifiez une créature suspectée : Une créature ciblée gagne -5/-5 jusqu'à la fin du tour.
, sacrifiez une créature suspectée : Une créature ciblée gagne -5/-5 jusqu'à la fin du tour.
2/2
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If Rune-Brand Juggler is suspected, you can sacrifice it to pay for its own last ability.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
Rulings
If Rune-Brand Juggler is suspected, you can sacrifice it to pay for its own last ability.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected.
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