Geistflammen-Reservoir

Artefakt

Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, lege eine Ladungsmarke auf das Geistflammen-Reservoir.
, , entferne eine beliebige Anzahl an Ladungsmarken vom Geistflammen-Reservoir: Es fügt einem Ziel deiner Wahl entsprechend viele Schadenspunkte zu.
, : Schicke die oberste Karte deiner Bibliothek ins Exil. Du kannst sie in diesem Zug spielen.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You choose how many counters to remove from Geistflame Reservoir as you activate its second ability, not as it resolves.
You must still pay all costs and follow all timing rules to play a card exiled with Geistflame Reservoir's last ability.
You choose how many counters to remove from Geistflame Reservoir as you activate its second ability, not as it resolves.
You must still pay all costs and follow all timing rules to play a card exiled with Geistflame Reservoir's last ability.
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0.14€


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