Malédiction de conformité

Enchantement : aura et malédiction

Enchanter : joueur
Les créatures non-légendaires que le joueur enchanté contrôle ont une force et une endurance de base de 3/3 et perdent tous leurs types de créature.
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Creatures with the changeling ability will still lose all creature types even though they don't lose changeling.
Effects that modify a creature's power and/or toughness, such as the effect of Titanic Growth, will apply to the affected creatures no matter when they started to take effect. The same is true for any counters that change their power and/or toughness.
Creatures with the changeling ability will still lose all creature types even though they don't lose changeling.
Effects that modify a creature's power and/or toughness, such as the effect of Titanic Growth, will apply to the affected creatures no matter when they started to take effect. The same is true for any counters that change their power and/or toughness.
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