Shock del Risveglio

Stregoneria

Scegli fino a una carta artefatto o creatura bersaglio nel tuo cimitero. Ottieni (due segnalini energia). Poi puoi pagare un ammontare di pari al valore di mana di quella carta. Se lo fai, rimettila sul campo di battaglia dal tuo cimitero.
Ciclo (, Scarta questa carta: Pesca una carta.)
standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
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