Cripta del Capospia
Terra
La Cripta del Capospia entra nel campo di battaglia TAPpata a meno che tu non controlli una Palude.
: Aggiungi .
, : Una creatura bersaglio che controlli complotta X, dove X è il numero di creature che sono morte in questo turno. (Pesca X carte, poi scarta X carte. Metti un segnalino +1/+1 su quella creatura per ogni carta non terra scartata in questo modo.)
: Aggiungi .
, : Una creatura bersaglio che controlli complotta X, dove X è il numero di creature che sono morte in questo turno. (Pesca X carte, poi scarta X carte. Metti un segnalino +1/+1 su quella creatura per ogni carta non terra scartata in questo modo.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard cards but before it receives +1/+1 counters, if any.
If no cards are discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive any +1/+1 counters.
Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives, although you can't put any +1/+1 counters on it. Abilities that trigger "when [that creature] connives" will trigger.
If no cards are discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive any +1/+1 counters.
Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives, although you can't put any +1/+1 counters on it. Abilities that trigger "when [that creature] connives" will trigger.
Rulings
Once an ability that causes a creature to connive begins to resolve, no player may take any other actions until it's done. Notably, opponents can't try to remove the conniving creature after you discard cards but before it receives +1/+1 counters, if any.
If no cards are discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive any +1/+1 counters.
Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives, although you can't put any +1/+1 counters on it. Abilities that trigger "when [that creature] connives" will trigger.
If no cards are discarded, most likely because that player's hand is empty and an effect says they can't draw cards, the conniving creature does not receive any +1/+1 counters.
Connive X is a variant of connive. If a creature connives X, its controller will draw X cards, discard X cards, then then put a number of +1/+1 counters on the conniving permanent equal to the number of nonland cards discarded this way.
If a resolving spell or ability instructs a specific creature to connive but that creature has left the battlefield, the creature still connives, although you can't put any +1/+1 counters on it. Abilities that trigger "when [that creature] connives" will trigger.
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