Expanding Ooze

Creature — Ooze

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.)
Whenever this creature attacks, put a +1/+1 counter on target modified creature you control. (Equipment, Auras you control, and counters are modifications.)

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
An Aura controlled by another player does not cause a creature you control to be modified.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
An Aura controlled by another player does not cause a creature you control to be modified.
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