Expandierender Schlamm

Kreatur — Schlammwesen

: Adaptieren 1. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege eine +1/+1-Marke auf sie.)
Immer wenn der Expandierende Schlamm angreift, lege eine +1/+1-Marke auf eine modifizierte Kreatur deiner Wahl, die du kontrollierst. (Auren, die du kontrollierst, Ausrüstungen und Marken sind Modifizierungen.)

3/3
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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
An Aura controlled by another player does not cause a creature you control to be modified.
Only creatures can be modified. If a modified creature stops being a creature, it is no longer considered modified.
A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
An Aura controlled by another player does not cause a creature you control to be modified.
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