Témoin de l'évolution
Créature — elfe et shamane et mutant
: Adaptez 2. (Si cette créature n'a pas de marqueurs +1/+1 sur elle, mettez deux marqueurs +1/+1 sur elle.)
À chaque fois qu'au moins un marqueur +1/+1 est mis sur la Témoin de l'évolution, renvoyez une carte de permanent ciblée depuis votre cimetière dans votre main.
À chaque fois qu'au moins un marqueur +1/+1 est mis sur la Témoin de l'évolution, renvoyez une carte de permanent ciblée depuis votre cimetière dans votre main.
2/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
Rulings
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
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