Ráptor energizado
Criatura — Dinosaurio
Daña primero.
Cuando el Ráptor energizado entre al campo de batalla, obtienes (dos contadores de energía). Luego, si lo lanzaste desde tu mano, exilia cartas de la parte superior de tu biblioteca hasta que exilies una carta que no sea tierra. Puedes lanzar esa carta si pagas una cantidad de igual a su valor de maná en vez de pagar su coste de maná.
Cuando el Ráptor energizado entre al campo de batalla, obtienes (dos contadores de energía). Luego, si lo lanzaste desde tu mano, exilia cartas de la parte superior de tu biblioteca hasta que exilies una carta que no sea tierra. Puedes lanzar esa carta si pagas una cantidad de igual a su valor de maná en vez de pagar su coste de maná.
2/1
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Any land cards exiled with Amped Raptor's triggered ability will remain in exile. If you choose not to cast the exiled nonland card (either because you don't have enough or you just don't want to), that card will remain in exile as well.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
Rulings
Any land cards exiled with Amped Raptor's triggered ability will remain in exile. If you choose not to cast the exiled nonland card (either because you don't have enough or you just don't want to), that card will remain in exile as well.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
If an effect says you get one or more , you get that many energy counters. To pay one or more , you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
Some triggered abilities state that you "may pay" a certain amount of . You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of as the ability resolves.
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