Myr-Ritter

Artefaktkreatur — Myr, Ritter

: Adaptieren 1. (Falls keine +1/+1-Marken auf dieser Kreatur liegen, lege eine +1/+1-Marke auf sie.)
Immer wenn eine oder mehrere +1/+1-Marken auf den Myr-Ritter gelegt werden, erhält er Doppelschlag bis zum Ende des Zuges.

2/2
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
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