Diffondere l'Insurrezione
Stregoneria
Prendi il controllo di una creatura bersaglio che non controlli fino alla fine del turno. STAPpa quella creatura. Ha rapidità fino alla fine del turno.
Tempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.)
Tempesta (Quando lanci questa magia, copiala per ogni magia lanciata prima in questo turno. Puoi scegliere nuovi bersagli per le copie.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
Rulings
The triggered ability that creates the copies can itself be countered by anything that can counter a triggered ability. If it is countered, no copies will be put onto the stack.
Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
Spells cast from zones other than a player's hand and spells that were countered or otherwise failed to resolve are counted by the storm ability.
A copy of a spell can be countered like any other spell, but it must be countered individually. Countering a spell with storm won't affect the copies.
The copies are put directly onto the stack. They aren't cast and won't be counted by other spells with storm cast later in the turn.
If a spell with storm has targets, you may choose new targets for any of the copies. You can make different choices for each copy.
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