Talent de l'épisseur
Rituel
Créez un jeton de créature-artefact 3/3 incolore Golem.
Imprégnation d'éphémère ou de rituel (Au moment où vous lancez un sort d'éphémère ou de rituel, vous pouvez révéler cette carte depuis votre main et payer son coût d'imprégnation. Si vous faites ainsi, ajoutez les effets de cette carte à ce sort.)
Imprégnation d'éphémère ou de rituel (Au moment où vous lancez un sort d'éphémère ou de rituel, vous pouvez révéler cette carte depuis votre main et payer son coût d'imprégnation. Si vous faites ainsi, ajoutez les effets de cette carte à ce sort.)
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If a spell is copied, choices made while casting it are copied, so the copy will have the same abilities spliced onto it as the original.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.
If the spell is countered, any cards you spliced onto it remain in your hand.
The abilities spliced onto the spell happen last, after all of that spell’s other effects. Notably, the Golem won’t be on the battlefield yet if the spell has an effect that affects all creatures, all creatures you control, or similar.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.
The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield) you’ll still create a Golem.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.
If the spell is countered, any cards you spliced onto it remain in your hand.
The abilities spliced onto the spell happen last, after all of that spell’s other effects. Notably, the Golem won’t be on the battlefield yet if the spell has an effect that affects all creatures, all creatures you control, or similar.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.
The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield) you’ll still create a Golem.
Rulings
If a spell is copied, choices made while casting it are copied, so the copy will have the same abilities spliced onto it as the original.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.
If the spell is countered, any cards you spliced onto it remain in your hand.
The abilities spliced onto the spell happen last, after all of that spell’s other effects. Notably, the Golem won’t be on the battlefield yet if the spell has an effect that affects all creatures, all creatures you control, or similar.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.
The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield) you’ll still create a Golem.
You reveal all cards you intend to splice at the same time. Each individual card can be spliced only once onto any one spell, although multiple cards with the same name may be spliced onto one spell.
If the spell is countered, any cards you spliced onto it remain in your hand.
The abilities spliced onto the spell happen last, after all of that spell’s other effects. Notably, the Golem won’t be on the battlefield yet if the spell has an effect that affects all creatures, all creatures you control, or similar.
If all of the spell’s targets are illegal when the spell tries to resolve, it won’t resolve and none of its effects will happen, including those from cards spliced onto it.
The legality of a spell’s targets is checked only as that spell begins to resolve. If the spell this card is spliced onto causes its targets to become illegal while it’s resolving (for example, by removing them from the battlefield) you’ll still create a Golem.
Your collection? Your decks?
Want to manage your collection and/or create decks?