Pueblo arbóreo abominable
Criatura nevada — Pueblo-arbóreo
Arrolla.
Tanto la fuerza como la resistencia del Pueblo arbóreo abominable son iguales a la cantidad de permanentes nevados que controlas.
Cuando el Pueblo arbóreo abominable entre al campo de batalla, gira la criatura objetivo que controla un oponente. Esa criatura no se endereza durante el próximo paso de enderezar de su controlador.
Tanto la fuerza como la resistencia del Pueblo arbóreo abominable son iguales a la cantidad de permanentes nevados que controlas.
Cuando el Pueblo arbóreo abominable entre al campo de batalla, gira la criatura objetivo que controla un oponente. Esa criatura no se endereza durante el próximo paso de enderezar de su controlador.
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modern
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vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
Abominable Treefolk’s last ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
As long as Abominable Treefolk is on the battlefield, its first ability will count itself, so it’ll be at least 1/1.
The ability that defines Abominable Treefolk’s power and toughness works in all zones, not just the battlefield.
As long as Abominable Treefolk is on the battlefield, its first ability will count itself, so it’ll be at least 1/1.
The ability that defines Abominable Treefolk’s power and toughness works in all zones, not just the battlefield.
Rulings
Abominable Treefolk’s last ability can target a creature that’s already tapped. That creature won’t untap during its controller’s next untap step.
As long as Abominable Treefolk is on the battlefield, its first ability will count itself, so it’ll be at least 1/1.
The ability that defines Abominable Treefolk’s power and toughness works in all zones, not just the battlefield.
As long as Abominable Treefolk is on the battlefield, its first ability will count itself, so it’ll be at least 1/1.
The ability that defines Abominable Treefolk’s power and toughness works in all zones, not just the battlefield.
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