Savage Swipe (Modern Horizons)
Savage Swipe back
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Savage Swipe

Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.
You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.
If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.
If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.
The target creature you control gets +2/+2 only if its power is exactly 2 as Savage Swipe resolves. It’ll still fight if it doesn’t get +2/+2.
You can’t cast Savage Swipe unless you choose both a creature you control and a creature you don’t control as targets.
If the creature you control is an illegal target as Savage Swipe tries to resolve, no creature gets +2/+2. If that creature is a legal target but the creature you don’t control isn’t, it still gets +2/+2 until end of turn if its power is 2.
If either target is an illegal target as Savage Swipe tries to resolve, neither creature will deal or be dealt damage.
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