Ral, Izzet-Statthalter
Legendärer Planeswalker — Ral
+1: Schaue dir die obersten zwei Karten deiner Bibliothek an. Nimm eine davon auf deine Hand und lege die andere auf deinen Friedhof.
−3: Ral, Izzet-Statthalter, fügt einer Kreatur deiner Wahl Schaden in Höhe der Gesamtanzahl an Spontanzauber- und Hexerei-Karten zu, die du besitzt und die sich im Exil oder in deinem Friedhof befinden.
−8: Du erhältst ein Emblem mit „Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, fügt dieses Emblem einem Ziel deiner Wahl 4 Schadenspunkte zu und du ziehst zwei Karten."
−3: Ral, Izzet-Statthalter, fügt einer Kreatur deiner Wahl Schaden in Höhe der Gesamtanzahl an Spontanzauber- und Hexerei-Karten zu, die du besitzt und die sich im Exil oder in deinem Friedhof befinden.
−8: Du erhältst ein Emblem mit „Immer wenn du einen Spontanzauber oder eine Hexerei wirkst, fügt dieses Emblem einem Ziel deiner Wahl 4 Schadenspunkte zu und du ziehst zwei Karten."
standard
future
historic
gladiator
pioneer
explorer
modern
legacy
pauper
vintage
penny
commander
brawl
alchemy
paupercommander
duel
oldschool
premodern
Rulings
If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
Rulings
If you have only one card in your library, Ral’s first ability puts it into your hand. Nothing is put into your graveyard.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
If the target permanent or player becomes an illegal target for the triggered ability of Ral’s emblem, the ability doesn’t resolve. You don’t draw two cards.
The triggered ability of Ral’s emblem resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If any exiled cards you own are face down, they have no characteristics. If they’re normally instants or sorceries, they won’t be counted for Ral’s second ability.
The emblem created by Ral’s last ability is colorless. The damage it deals is from a colorless source.
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