Zone de guerre contestée (Mirrodin Besieged)
Zone de guerre contestée back
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Zone de guerre contestée

Terrain

À chaque fois qu'une créature vous inflige des blessures de combat, le contrôleur de cette créature acquiert le contrôle de la Zone de guerre contestée.
: Ajoutez à votre réserve.
, : Les créatures attaquantes gagnent +1/+0 jusqu'à la fin du tour.
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

Gaining control of Contested War Zone doesn’t cause it to tap or untap.
The word “you” in a permanent’s trigger condition always refers to the permanent’s current controller.
In some multiplayer formats, creatures controlled by different players may deal combat damage to you simultaneously. If this happens, you control each triggered ability and can put them on the stack in any order. The last ability to resolve will determine who ends up controlling Contested War Zone.
The last activated ability affects all attacking creatures, not just those you control.
Gaining control of Contested War Zone doesn’t cause it to tap or untap.
The word “you” in a permanent’s trigger condition always refers to the permanent’s current controller.
In some multiplayer formats, creatures controlled by different players may deal combat damage to you simultaneously. If this happens, you control each triggered ability and can put them on the stack in any order. The last ability to resolve will determine who ends up controlling Contested War Zone.
The last activated ability affects all attacking creatures, not just those you control.
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Value
0.24€


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