Impulsives Handeln

Hexerei

Schicke die obersten drei Karten deiner Bibliothek ins Exil. Bis zum Ende des Zuges kannst du Karten spielen, die auf diese Weise ins Exil geschickt wurden. (Falls du auf diese Weise einen Zauberspruch wirkst, bezahlst du immer noch seine Kosten. Du kannst auf diese Weise nur dann ein Land spielen, falls du in diesem Zug noch eines spielen darfst.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

The cards are exiled face up.
Any cards you don’t play will remain exiled.
Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven’t played a land yet that turn.
The cards are exiled face up.
Any cards you don’t play will remain exiled.
Playing a card this way follows the normal rules for playing the card. You must pay its costs, and you must follow all applicable timing rules. For example, if one of the cards is a creature card, you can cast that card only during your main phase while the stack is empty.
Under normal circumstances, you can play a land card exiled with Act on Impulse only if you haven’t played a land yet that turn.
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