使命感 (Mystery Booster)
使命感 back
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使命感

结界~灵气

结附于生物
所结附的生物得+1/+3。
:将使命感移回其拥有者手上。
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

Players don’t have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner’s hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3).
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to the enchanted creature may become lethal if you return Conviction to its owner’s hand during that turn.
Players don’t have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Conviction to its owner’s hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get +1/+3).
Because damage remains marked on a creature until it’s removed as the turn ends, nonlethal damage dealt to the enchanted creature may become lethal if you return Conviction to its owner’s hand during that turn.
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