Armatura Lucente (Mystery Booster)
Armatura Lucente back
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Armatura Lucente

Artefatto — Equipaggiamento

Lampo
Quando l'Armatura Lucente entra nel campo di battaglia, assegnala a un Cavaliere bersaglio che controlli.
La creatura equipaggiata prende +0/+2 e ha cautela.
Equipaggiare (: Assegna a una creatura bersaglio che controlli. Equipaggia solo come una stregoneria.)
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standard future historic gladiator pioneer explorer modern legacy pauper vintage penny commander brawl historicbrawl alchemy paupercommander duel oldschool premodern
Rulings

Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
Gaining vigilance any time after the moment you choose to attack with a creature won't cause it to become untapped.
If there are no Knights to attach Shining Armor to when it enters the battlefield, it simply remains unattached.
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