野生の心、セルヴァラ

伝説のクリーチャー — エルフ・スカウト

これでないクリーチャー1体が戦場に出るたび、そのパワーがそれでない各クリーチャーのパワーよりも大きいなら、それのコントローラーはカード1枚を引いてもよい。
, :望む色の組み合わせのマナX点を加える。Xはあなたがコントロールしているクリーチャーの中のパワーの最大値に等しい。

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standard future historic gladiator pioneer modern legacy pauper vintage penny commander brawl alchemy paupercommander duel oldschool premodern
Rulings

The new creature’s power is compared to the power of each other creature on the battlefield as the first ability resolves. If another creature has the same or higher power than the new creature’s power, no one may draw a card.
If the new creature isn’t on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card. Note that effects that reduced its power before it left the battlefield will apply.
Selvala’s last ability is a mana ability. It doesn’t use the stack and can’t be responded to. If the greatest power among creatures you control is 0 or less at that time, no mana is added to your pool.
The new creature’s power is compared to the power of each other creature on the battlefield as the first ability resolves. If another creature has the same or higher power than the new creature’s power, no one may draw a card.
If the new creature isn’t on the battlefield as the first ability resolves, use its power when it left the battlefield to determine whether its controller may draw a card. Note that effects that reduced its power before it left the battlefield will apply.
Selvala’s last ability is a mana ability. It doesn’t use the stack and can’t be responded to. If the greatest power among creatures you control is 0 or less at that time, no mana is added to your pool.
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